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UdpSingleSourceMulticastClient.ReceiveBufferSize Property

Microsoft Silverlight will reach end of support after October 2021. Learn more.

Gets or sets the size, in bytes, of the receive buffer of the Socket used for multicast receive operations on this UdpSingleSourceMulticastClient instance.

Namespace:  System.Net.Sockets
Assembly:  System.Net (in System.Net.dll)

Syntax

'Declaration
Public Property ReceiveBufferSize As Integer
public int ReceiveBufferSize { get; set; }

Property Value

Type: System.Int32
The size, in bytes, of the receive buffer.

Exceptions

Exception Condition
ArgumentOutOfRangeException

The buffer size specified is less than 0.

InvalidOperationException

The multicast group has not yet been joined.

ObjectDisposedException

The UdpSingleSourceMulticastClient has been disposed.

Remarks

The ReceiveBufferSize property gets or sets the size, in bytes, of the receive buffer of the underlying Socket used for multicast receive operations on this UdpSingleSourceMulticastClient instance. Specifically, the ReceiveBufferSize property controls the size of the buffer used by the stack when a packet arrives, but the application has not yet called the BeginReceiveFromSource method. If this buffer gets filled up and packets keep coming before the application calls the BeginReceiveFromSource and EndReceiveFromSource methods, old packets will get dropped. The application will never be able to receive the old packets, and will instead receive newer packets when it calls the BeginReceiveFromSource method.

The default size of the receive buffer on Windows is 8,192.

Version Information

Silverlight

Supported in: 5, 4

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1

Platforms

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.