Integrating devices, printers, and sensors (HTML)
[ This article is for Windows 8.x and Windows Phone 8.x developers writing Windows Runtime apps. If you’re developing for Windows 10, see the latest documentation ]
You can integrate devices, printers, and sensors in your Windows Store app to create a rich experience for your users. This section shows you how to support a number of devices in your app, like cameras, sensors, and removable storage.
Here are some of the features that you can add to your app:
- An enhanced print experience
- The right motion and orientation sensor for your game
- A light sensor that adjusts screen brightness
- Detection of a user's geographic location
The following video gives you a brief overview of the sensors available to you when building Windows Store apps.
In this section
Topic | Description |
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Enable your app to use cameras, microphones, location sensors, text messaging, removable storage and near-field proximity. |
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Use the Windows.Devices.Enumeration and Windows.Devices.Enumeration.Pnp namespaces to enumerate devices. |
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Scan content from a scanner or use device protocol APIs to communicate with HID, Bluetooth GATT, and Bluetooth RFCOMM devices. |
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Provide the same high-quality print experience in your Windows Store app that users have come to expect in other Windows applications. |
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Explore the many varieties of motion, orientation, and light sensor available to Windows Store apps. |
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Adjust your sensor data for rotation if your app supports automatic rotation. |
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Determine the right course of action to calibrate a device. |
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Create Windows Store apps that use sensors to detect and respond to a variety of user movements. |
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Create Windows Store apps that use sensors to detect and respond to changes in ambient light. |
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Create Windows Store apps that detect the user's geographic location. |
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Create Windows Store apps that access content on media and storage devices by using the Windows Portable Devices (WPD) driver technology. |