Debugger4.SetSymbolSettings Method (String, String, String, Boolean, Boolean)
Sets various settings for the .PDB symbols used by Visual Studio for debugging and forces reloading of all symbols.
Namespace: EnvDTE90a
Assembly: EnvDTE90a (in EnvDTE90a.dll)
Syntax
'Declaration
Sub SetSymbolSettings ( _
SymbolPath As String, _
SymbolPathState As String, _
SymbolCachePath As String, _
OnlyLoadSymbolsManually As Boolean, _
LoadSymbolsNow As Boolean _
)
void SetSymbolSettings(
string SymbolPath,
string SymbolPathState,
string SymbolCachePath,
bool OnlyLoadSymbolsManually,
bool LoadSymbolsNow
)
void SetSymbolSettings(
[InAttribute] String^ SymbolPath,
[InAttribute] String^ SymbolPathState,
[InAttribute] String^ SymbolCachePath,
[InAttribute] bool OnlyLoadSymbolsManually,
[InAttribute] bool LoadSymbolsNow
)
abstract SetSymbolSettings :
SymbolPath:string *
SymbolPathState:string *
SymbolCachePath:string *
OnlyLoadSymbolsManually:bool *
LoadSymbolsNow:bool -> unit
function SetSymbolSettings(
SymbolPath : String,
SymbolPathState : String,
SymbolCachePath : String,
OnlyLoadSymbolsManually : boolean,
LoadSymbolsNow : boolean
)
Parameters
- SymbolPath
Type: System.String
The path to the location of the .PDB symbol files.
- SymbolPathState
Type: System.String
A string that contains one character for each symbol path. If the symbol path is enabled, the character has a value of "1". If the symbol path not enabled, the character can have any other value.
- SymbolCachePath
Type: System.String
The path to the location of the cache used for downloading symbols from a symbol server.
- OnlyLoadSymbolsManually
Type: System.Boolean
Set to true if symbols should only be loaded manually, false if symbols should be loaded automatically.
- LoadSymbolsNow
Type: System.Boolean
Set to true if symbols should be loaded immediately; otherwise false.
Implements
Debugger3.SetSymbolSettings(String, String, String, Boolean, Boolean)
Remarks
See SetSymbolSettings.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.