How to: Shear Colors
Shearing increases or decreases a color component by an amount proportional to another color component. For example, consider the transformation where the red component is increased by one half the value of the blue component. Under such a transformation, the color (0.2, 0.5, 1) would become (0.7, 0.5, 1). The new red component is 0.2 + (1/2)(1) = 0.7.
Example
The following example constructs an Image object from the file ColorBars4.bmp. Then the code applies the shearing transformation described in the preceding paragraph to each pixel in the image.
The following illustration shows the original image on the left and the sheared image on the right.
The following table lists the color vectors for the four bars before and after the shearing transformation.
Original |
Sheared |
---|---|
(0, 0, 1, 1) |
(0.5, 0, 1, 1) |
(0.5, 1, 0.5, 1) |
(0.75, 1, 0.5, 1) |
(1, 1, 0, 1) |
(1, 1, 0, 1) |
(0.4, 0.4, 0.4, 1) |
(0.6, 0.4, 0.4, 1) |
Dim image = New Bitmap("ColorBars.bmp")
Dim imageAttributes As New ImageAttributes()
Dim width As Integer = image.Width
Dim height As Integer = image.Height
Dim colorMatrixElements As Single()() = _
{New Single() {1, 0, 0, 0, 0}, _
New Single() {0, 1, 0, 0, 0}, _
New Single() {0.5F, 0, 1, 0, 0}, _
New Single() {0, 0, 0, 1, 0}, _
New Single() {0, 0, 0, 0, 1}}
Dim colorMatrix As New ColorMatrix(colorMatrixElements)
imageAttributes.SetColorMatrix(colorMatrix, ColorMatrixFlag.Default, _
ColorAdjustType.Bitmap)
e.Graphics.DrawImage(image, 10, 10, width, height)
e.Graphics.DrawImage(image, New Rectangle(150, 10, width, height), 0, 0, _
width, height, GraphicsUnit.Pixel, imageAttributes)
Image image = new Bitmap("ColorBars.bmp");
ImageAttributes imageAttributes = new ImageAttributes();
int width = image.Width;
int height = image.Height;
float[][] colorMatrixElements = {
new float[] {1, 0, 0, 0, 0},
new float[] {0, 1, 0, 0, 0},
new float[] {0.5f, 0, 1, 0, 0},
new float[] {0, 0, 0, 1, 0},
new float[] {0, 0, 0, 0, 1}};
ColorMatrix colorMatrix = new ColorMatrix(colorMatrixElements);
imageAttributes.SetColorMatrix(
colorMatrix,
ColorMatrixFlag.Default,
ColorAdjustType.Bitmap);
e.Graphics.DrawImage(image, 10, 10, width, height);
e.Graphics.DrawImage(
image,
new Rectangle(150, 10, width, height), // destination rectangle
0, 0, // upper-left corner of source rectangle
width, // width of source rectangle
height, // height of source rectangle
GraphicsUnit.Pixel,
imageAttributes);
Compiling the Code
The preceding example is designed for use with Windows Forms, and it requires PaintEventArgse, which is a parameter of the Paint event handler. Replace ColorBars.bmp with an image name and path valid on your system.