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Object.getTypeName Function

Returns a string that identifies the run-time type name of an object.

var typeNameVar = Object.getTypeName(instance);

Arguments

Term

Definition

instance

The object to return the run-time type name for.

Returns

A string that identifies the run-time type name of instance.

Remarks

Use the getTypeName function to determine the run-time type name of an object. The type name is returned as a string representing the fully qualified type name.

Example

The following code example demonstrates how to use the getTypeName function to discover the name of an object's type.

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="https://www.w3.org/1999/xhtml" >
<head id="Head1" runat="server">
    <title>Samples</title>
</head>
<body>
    <form id="form1" runat="server">
       <asp:ScriptManager runat="server" ID="ScriptManager1">
       </asp:ScriptManager>
       <script type="text/javascript">

            Type.registerNamespace('Samples');

            // Define and register a Samples.Rectangle class.
            Samples.Rectangle = function(width, height)
            {   
                this._width = width;
                this._height = height;
            }

            Samples.Rectangle.prototype.getWidth = function() {
               return (this._width === undefined) ? null : this._width;
            }

            Samples.Rectangle.prototype.getHeight = function() {
               return (this._width === undefined) ? null : this._height;
            }

            Samples.Rectangle.registerClass('Samples.Rectangle');


            // Define and register a Samples.Square class.
            Samples.Square = function(length)
            {
                this._length = length;
            }

            Samples.Square.prototype.getLength = function() {
               return (this._length === undefined) ? null : this._length;
            }

            Samples.Square.prototype.setLength = function(length) {
                this._length = length;
            }

            Samples.Square.registerClass('Samples.Square');


            // Create instances of Square and Rectangle and discover their types.    
            Samples.testObjectReflection = function() 
            {
                var width = 200;
                var height = 100;
                var a = new Samples.Rectangle(width, height);

                var length = 50;
                var b = new Samples.Square(length);

                var name = Object.getTypeName(a);
                // Output "The type name of object a is: Samples.Rectangle"
                alert("The type name of object a is: " + name);
                
                var isSquare = Samples.Rectangle.isInstanceOfType(b)
                // Output "Object b is an instance of type Square: false"
                alert("Object b is an instance of type Square: " + isSquare);
                
                var c = Object.getType(b);
                
                name = Object.getTypeName(c);
                 // Output "The type name of object c is: Function"
                alert("The type name of object c is: " + name);
                        
                var isSquare = Samples.Square.isInstanceOfType(c);
                if (isSquare)
                {
                   var newLength = a.getWidth();
                   c.setLength(newLength);
                   alert("Object c is a Square with a length of: " + c.getLength());
                }
            }

            // Run the sample.
            Samples.testObjectReflection();

        </script>

    </form>
</body>
</html>

See Also

Reference

Object Type Extensions

Other Resources

Language Reference