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Get the member property's value from its key.
Syntax
HRESULT PFLobbyGetMemberProperty(
PFLobbyHandle lobby,
const PFEntityKey* member,
const char* key,
const char** value
)
Parameters
lobby
PFLobbyHandle
The handle of the lobby.
member
PFEntityKey*
The member whose property bag we want to query.
key
char*
is null-terminated
The key of the property.
value
char**
library-allocated output, may return nullptr
The output value associated with the key. An output null value signifies the property wasn't present.
Return value
Type: HRESULT
S_OK
if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().
Remarks
Per-member properties are only visible to members of the lobby or the server if this is a server-owned lobby.
If the member is still in the process of asynchronously joining this lobby either via PFMultiplayerCreateAndJoinLobby(), PFMultiplayerJoinLobby(), or PFLobbyAddMember(), this method will return no properties.
Requirements
Header: PFLobby.h