Uwaga
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Gets the default connection string associated with the lobby.
Syntax
HRESULT PFLobbyGetConnectionString(
PFLobbyHandle lobby,
const char** connectionString
)
Parameters
lobby
PFLobbyHandle
The handle of the lobby.
connectionString
char**
library-allocated output
The output connection string.
Return value
Type: HRESULT
S_OK
if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().
Remarks
If this lobby object was created by calling PFMultiplayerCreateAndJoinLobby(), this method will return an error until PFMultiplayerStartProcessingLobbyStateChanges() provides a successful PFLobbyCreateAndJoinLobbyCompletedStateChange.
If this lobby object was created by calling PFMultiplayerCreateAndClaimServerLobby(), this method will return an error until PFMultiplayerStartProcessingLobbyStateChanges() provides a successful PFLobbyCreateAndClaimServerLobbyCompletedStateChange.
If this lobby object was created by calling PFMultiplayerClaimServerLobby(), this method will return an error until PFMultiplayerStartProcessingLobbyStateChanges() provides a successful PFLobbyClaimServerLobbyCompletedStateChange.
If this lobby object was created by calling PFMultiplayerJoinLobby(), this method will return an error until PFMultiplayerStartProcessingLobbyStateChanges() provides a successful PFLobbyJoinLobbyCompletedStateChange.
Requirements
Header: PFLobby.h