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SKFieldNode.Texture Property

Definition

Gets or sets the texture that will be used to calculate velocities for velocity fields.

public virtual SpriteKit.SKTexture Texture { [Foundation.Export("texture", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setTexture:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.Texture : SpriteKit.SKTexture with get, set

Property Value

Attributes

Applies to