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SCNLightingModel Class

Definition

Constants for use with the P:SceneKit.SCNMaterial.LightingModel property, which defines the way lights and materials combine to produce a particular rendered color.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static class SCNLightingModel
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public static class SCNLightingModel
type SCNLightingModel = class
Inheritance
SCNLightingModel
Attributes

Properties

Blinn

Represents the value associated with the constant SCNLightingModelBlinn

Constant

Represents the value associated with the constant SCNLightingModelConstant

Lambert

Represents the value associated with the constant SCNLightingModelLambert

Phong

Represents the value associated with the constant SCNLightingModelPhong

PhysicallyBased

Applies to