Edytuj

Udostępnij za pośrednictwem


MDLMesh.AddTangentBasis(String, String, String) Method

Definition

Reads texture coordinates from the buffer that is specified by textureCoordinateAttributeName, calculates tangents and bitangents, and stores them in the specified buffers.

[Foundation.Export("addTangentBasisForTextureCoordinateAttributeNamed:tangentAttributeNamed:bitangentAttributeNamed:")]
public virtual void AddTangentBasis (string textureCoordinateAttributeName, string tangentAttributeName, string bitangentAttributeName);
abstract member AddTangentBasis : string * string * string -> unit
override this.AddTangentBasis : string * string * string -> unit

Parameters

textureCoordinateAttributeName
String
tangentAttributeName
String
bitangentAttributeName
String

To be added.

This parameter can be null.

Attributes

Applies to