Udostępnij za pośrednictwem


RolePlayerPropertyDescriptor.AddValueChanged(Object, EventHandler) Method

Definition

Handle addition of an event listener

public:
 override void AddValueChanged(System::Object ^ component, EventHandler ^ handler);
public override void AddValueChanged (object component, EventHandler handler);
override this.AddValueChanged : obj * EventHandler -> unit
Public Overrides Sub AddValueChanged (component As Object, handler As EventHandler)

Parameters

component
Object
handler
EventHandler

Applies to