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NearInteractionTouchableVolume Class

Definition

Add a NearInteractionTouchableVolume to your scene and configure a touchable volume in order to get PointerDown and PointerUp events whenever a PokePointer collides with this volume.

public ref class NearInteractionTouchableVolume : Microsoft::MixedReality::Toolkit::Input::BaseNearInteractionTouchable
[UnityEngine.AddComponentMenu("Scripts/MRTK/Services/NearInteractionTouchableVolume")]
public class NearInteractionTouchableVolume : Microsoft.MixedReality.Toolkit.Input.BaseNearInteractionTouchable
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Services/NearInteractionTouchableVolume")>]
type NearInteractionTouchableVolume = class
    inherit BaseNearInteractionTouchable
Public Class NearInteractionTouchableVolume
Inherits BaseNearInteractionTouchable
Inheritance
UnityEngine.MonoBehaviour
NearInteractionTouchableVolume
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

NearInteractionTouchableVolume()

Fields

debounceThreshold (Inherited from BaseNearInteractionTouchable)
eventsToReceive (Inherited from BaseNearInteractionTouchable)

Properties

ColliderEnabled

Is the touchable collider enabled and active in the scene.

DebounceThreshold

Distance in front of the surface at which you will receive a touch completed event.

(Inherited from BaseNearInteractionTouchable)
EventsToReceive

The type of event to receive.

(Inherited from BaseNearInteractionTouchable)
TouchableCollider

Methods

DistanceToTouchable(Vector3, Vector3) UnityEngine.MonoBehaviour.DistanceToTouchable(UnityEngine.Vector3,UnityEngine.Vector3@)
OnValidate()

Applies to