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MTLRenderPassAttachmentDescriptor.Texture Property

Definition

public virtual Metal.IMTLTexture Texture { [Foundation.Export("texture", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setTexture:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.Texture : Metal.IMTLTexture with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Attributes

Applies to