ARCamera.GetProjectionMatrix Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The projection matrix used to render 3D content so that it will match the real-world imagery.
[Foundation.Export("projectionMatrixForOrientation:viewportSize:zNear:zFar:")]
public virtual OpenTK.NMatrix4 GetProjectionMatrix (UIKit.UIInterfaceOrientation orientation, CoreGraphics.CGSize viewportSize, nfloat zNear, nfloat zFar);
abstract member GetProjectionMatrix : UIKit.UIInterfaceOrientation * CoreGraphics.CGSize * nfloat * nfloat -> OpenTK.NMatrix4
override this.GetProjectionMatrix : UIKit.UIInterfaceOrientation * CoreGraphics.CGSize * nfloat * nfloat -> OpenTK.NMatrix4
Parameters
- orientation
- UIInterfaceOrientation
The camera orientation.
- viewportSize
- CGSize
The viewport size, in points.
- zNear
- nfloat
The distance to the near Z-clipping plane.
- zFar
- nfloat
The distance to the far Z-clipping plane..
Returns
- Attributes