ProgramVertexFixedFunction.Constants.SetTexture(Matrix4f) Method
Definition
Important
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Caution
deprecated
This member is deprecated.
[Android.Runtime.Register("setTexture", "(Landroid/renderscript/Matrix4f;)V", "GetSetTexture_Landroid_renderscript_Matrix4f_Handler")]
[System.Obsolete("deprecated")]
public virtual void SetTexture (Android.Renderscripts.Matrix4f? m);
[<Android.Runtime.Register("setTexture", "(Landroid/renderscript/Matrix4f;)V", "GetSetTexture_Landroid_renderscript_Matrix4f_Handler")>]
[<System.Obsolete("deprecated")>]
abstract member SetTexture : Android.Renderscripts.Matrix4f -> unit
override this.SetTexture : Android.Renderscripts.Matrix4f -> unit
Parameters
- m
- Matrix4f
modelview matrix
- Attributes
Remarks
This member is deprecated. in API 16 Sets the texture matrix in the fixed function matrix buffer. Texture matrix must be enabled in the ProgramVertexFixedFunction builder for the shader to utilize it.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.