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GLES20.GlFramebufferTexture2D(Int32, Int32, Int32, Int32, Int32) Method

Definition

[Android.Runtime.Register("glFramebufferTexture2D", "(IIIII)V", "")]
public static void GlFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level);
[<Android.Runtime.Register("glFramebufferTexture2D", "(IIIII)V", "")>]
static member GlFramebufferTexture2D : int * int * int * int * int -> unit

Parameters

target
Int32
attachment
Int32
textarget
Int32
texture
Int32
level
Int32
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to