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FSX-SP2 Beta posted

To the beta tester group.

Size is approximately 166M.

This is an important milestone in the drive to deliver SP2 before "end of the fall".

Comments

  • Anonymous
    November 16, 2007
    SP2 Beta tests? I thought that the version of SP2 that came with Acceleration was the final and complete version of SP2.

  • Anonymous
    November 16, 2007
    Jerm: Its a separate product. That means we need to validate that the same set of fixes that are in Acceleration are in SP2. And it has a separate setup. That needs to be validated as well. It as never quite as simple as it seems.

  • Anonymous
    November 17, 2007
    Hi Phil, will the SP2 fix this issue. With Direct X 10 preview turned on, using a system with a Nvidia Ge Force 8800 GTX card drivers 163.15 ( latest ones not beta) Taxi way yellow lines and progressive taxi keep flickering on and off. Now this is either FSX Direct X 10 doing this or video card drivers. Do you know which? Thanks Phil M

  • Anonymous
    November 18, 2007
    Sorry - I don't get it. Will the SP2, wich will be released in dec (?), support full DX10 or is it still a 'preview' ?

  • Anonymous
    November 18, 2007
    All: The SP2 released as a separate web download has the same SP2 content that is in Acceleration. No more, no less. So it has the DX10 preview, no more. And no additional bug fixes.

  • Anonymous
    November 18, 2007
    Hi guys, end of autumn - which hemisphere? :-) joke In the southern one autumn goes till June 21st, right? I hope you mean X-Mas 2007 Regards, Marc

  • Anonymous
    November 19, 2007
    Phil:  but surely you would fix some of the more obvious bugs such as the vc lighting issue.  There would be no point putting something out that contains bugs that Aces has acknowledged. This could then mean that we Acceleration users could get these known problems fully resolved by reinstalling the modified SP2.

  • Anonymous
    November 19, 2007
    The comment has been removed

  • Anonymous
    November 21, 2007
    McPhail, SP2 is SP2, so is impossible launch a SP2 different from SP2 available in FSXacceleration. So, in current release politic, FSXa Users need wait SP3. I don't agree with current releases politic, because FSX still don't is "frozen". In every Service Pack, FSX is changed and Add-ons Developers need make a pacth. E.g. Scenery "X" is developed to FSX, but don't work with FSX-SP1. Developer make a patch to this scenary work again... After sometime, Scenary "X.01" work with FSX-SP1. But... FSX-SP2 is released and scenary developer need other patch. In my humble opinion, correct is:

  • Release FSX and frozen it!
  • Do a SP1 to fix higher severity bugs.
  • Do a SP2 to fix intermediate severity bugs.
  • Do a SP3 to fix low severity bugs. In current release politic, we have:
  • Release FSX
  • Do a SP1 to fix some bugs.
  • Do a SP2 to fix FSX bugs, FSX-SP1 bugs, and implement more features.
  • Do a SP3 to fix older bugs on FSX, others FSX-SP1 bugs, others FSX-SP2 bugs, and is necessary fix bugs about "new feature" implemented in FSX-SP2 too. So... Bugs never is finished! Because FSX is still in "development mode" Regards, Renato
  • Anonymous
    November 21, 2007
    Yamane: content authored with the FSX SDK is fine, it is content authored with techniques outside the SDK that causes issues. developers step outside the SDK at their own risk. there are no plans for further releases.

  • Anonymous
    November 21, 2007
    Hi Phil, I see a lot of Scenary Developers with problems with trees using "rotate to user" (SDK for FSX) after SP2 is released. So, how I say in my last message, FSX is still in "Development Mode". FSX-SP2 have more features (as Dx10) and I think that "New Features" result in "More bugs". So, is necessary FROZEN FSX to fix bugs, and NOT implement more bugs. Regards, Renato

  • Anonymous
    November 21, 2007
    Yamane: the FSX SDK is what it is. developers have to live within the rules or create problems for themselves, their choice. the dev team has stated we are done with FSX releases. any one else's statements to any different effect are not factual.

  • Anonymous
    November 21, 2007
    Hi Phil, This is a question of Scenary Developers: Can you inform us why Trees with "transparent textures" don't work in SP2, and work fine in FSX-RTM and FSX-SP1? If Microsoft don't release a SDK exclusive to FSXaccel, I think that current SDK-FSX-SP1 need work fine, but is not true! Why this? Regards, Renato

  • Anonymous
    November 22, 2007
    Yamane: You are referring to old scenery, not scenery exported with the FSX SDK. As I have already posted, there is an issue with back-compat there. All the developer has to do is to use the FSX SDK, re-export, and re-release. And, as I have already posted, we are seriously considering changing the back-compat story in the future, one possibility is that all add-ons will be required to use the current SDK in the future.

  • Anonymous
    November 23, 2007
    Yes, I'm talking about scenery exported with FSX SDK. This same trees (with transparent layer) work fine in FSX and FSX-SP1, but not in FSX-Acelleration. In both case, this trees is exported with FSX SDK. Regards, Renato

  • Anonymous
    November 23, 2007
    What we found was FS9 style trees have this issue and not FSX SDK scenery. Send a repro case to tell_fs@microsoft.com.

  • Anonymous
    November 26, 2007
    Hi Phil, I took the time to post a reply to your comments early this morning to the delay to SP2 where I asked what I thought was an important question regarding how FSX now freezes after having installed Acceleration .  I posted in the other blog which may not have been the right place, because I was not asking specifically about DX10 but rather I was concerned about what has happened with the sim and how it will be remedied.  Maybe it has not reached the blog yet but I noticed other comments that were posted well after my own are now in the blog and I am wondering if my comments were deleted. Can you offer any comments as to what has happened with FSXAcceleration.  Many posters over at AVSIM are concerned as well Thanks, Robert