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How to: Use Locks and Prevent Deadlocks?

Multi-threading is used in almost all real-life applications. I summed up my thoughts on use of locks and deadlock prevention in the following related topics:

Thread Safety

From a thread safety perspective, resources (memory) is classified as either thread-exclusive, read-only, or lock-protected.

Unsafe use

  • Accessing static variables or heap-allocated memory after it is published (made accessible to other threads).
  • (Re-)allocating/freeing resources that have global scope (e.g.: files)
  • Indirect accesses through handles, pointers, or references (see the example below in the Guidelines section)

Safe use

  • Accessing local variables, heap-allocated memory before it is published (made accessible to other threads).
  • Constants and read-only memory (that's different than the C# readonly modifier, which allows you to change the object's data but not its address)

Locking Using Monitors

Every object is a monitor, basically, you create a private readonly object and lock on it. Only one thread will be allowed in the critical section at a time:

  1: Monitor.Enter(_lock);
  2:  
  3: try
  4: {
  5:     DoWork();
  6: }
  7: finally
  8: {
  9:     Monitor.Exit(_lock);
  10: }

Or use the shorthand:

  1: lock (_lock) 
  2: {
  3:    DoWork();
  4: }

Can be used to ensure that a job is done only once; first thread to enter is the "victim" that does the job; others wait:

  1: private void Initialize()
  2: {
  3:     if (_isInitialized)
  4:     {
  5:         return;
  6:     }
  7:  
  8:     lock (_lock)
  9:     {
  10:         if (!_isInitialized)
  11:         {
  12:             DoWork();
  13:             _isInitialized = true;
  14:         }
  15:     }
  16: }
  17:  
  18: private bool _isInitialized = false;

 

Locking is essential during lazy initialization:

  1: public HeavyObject LazyInitialized
  2: {
  3:     if (_data == null)
  4:     {
  5:         lock (_lock)
  6:         {
  7:             if (_data == null)
  8:             {
  9:                 _data = new HeavyObject();
  10:             }
  11:         }
  12:     }
  13:  
  14:     return _data;
  15: }
  16:  
  17: private HeavyObject _data = null;

Guidelines

  • A resource is mutually-exclusive if and only if no thread writes to it without holding the lock
  • Locking is expensive; it can take up to hundreds of cycles. Do NOT use it when it's not needed
  • Associate resources with locks, group resources that get written to together as one logical resource (preferably one to prevent deadlocks)
  • Document what each lock object is protecting and what each critical section is doing
  • The fewer locks you have, the less complex your design is; a single lock is good enough if it meets your throughput goals without contention
  • Only lock to protect the critical section's block but not the rest of the method if not needed, this provides more concurrency and less contention
  • Avoid locks overlap because it is not useful for resources associated with two different locks to overlap; it's error-prone
    • If you randomly enter one of the locks: the block is no longer mutually-exclusive
    • If you enter both locks: mutually-exclusive but twice as expensive, an no added value (just use one lock and treat these related resources as one)
    • If you always enter one of the locks: use this one and get rid of the other, treat these related resources as one
  • Release the lock as soon as you don't need it anymore
  • Override the add and remove accessors for events; according to the C# spec 10.7.1, the compiler auto-generates lock(this) for object members and lock(typeof(TypeName)) for static members around the accessors, so use your own lock instead
  • Avoid using the [MethodImpl(MethodImplOptions.Synchronized)] method attribute; C# auto-generates lock(this) for object methods and lock(typeof(TypeName)) for static mthods around the method's code
  • Only lock on private readonly members (of type System.Object)
  • Do NOT lock on an object that someone else could possibly get to
  • Do NOT lock on this; it makes the lock as visible as the type of the object
  • Do NOT lock on a value type (int, bool, etc.) because of auto-boxing; a new object is created each time you access the value
  • Do NOT return a reference to the shared resource, return a copy instead:
  1: // This is WRONG! It returns a reference to the shared resource.
  2: // After the mutex, the client code can change the content of the object
  3: public Example SharedResource
  4: {
  5:     get
  6:     {
  7:         lock (_lock)
  8:         {
  9:             return _data;
  10:         }
  11:     }
  12: }
  13:  
  14: // Deep-copy the data first and return the copy
  15: // Returns a snapshot of the shared data at a certain point in time
  16: public Example SharedResource
  17: {
  18:     get
  19:     {
  20:         lock (_lock)
  21:         {
  22:             new Example(_data); // Copy constructor that performs a deep copy
  23:         }
  24:     }
  25: }

Pros

  • Easy to use
  • Reentrant; works well with recursive locks; a thread that has entered the monitor can re-enter without blocking. This allows calling other methods that require the same lock (or same method recursively) without causing a deadlock:
  1: public class Example
  2: {
  3:     public void DecrementFoo(int delta)
  4:     {
  5:         lock (_lock)
  6:         {
  7:             _foo -= delta;
  8:         }
  9:     }
  10:  
  11:     public void IncrementBar(int delta)
  12:     {
  13:         lock (_lock)
  14:         {
  15:             _bar += delta;
  16:         }
  17:     }
  18:  
  19:     public void DecrementFooAndIncrementBar(int delta)
  20:     {
  21:         lock (_lock)
  22:         {
  23:             // Lock is acquired; these calls will not be blocked
  24:             DecrementFoo(delta);
  25:             IncrementBar(delta);
  26:         }
  27:     }
  28:  
  29:     private int _foo = 0;
  30:     private int _bar = 0;
  31:     private readonly object _lock = new object();
  32: }

Cons

  • Not useful when multiple locks need to be acquired at the same time
  • Exclusivity; the lock does NOT allow multiple readers to enter the mutex block concurrently (see Locking Using Reader/Writer Locks)
  • No means of cleanup if an exception was thrown, you will need an inner try statement
  • Debug asserts can't be used to ensure that a lock is held by the current thread
  • Low concurrency; throughput can be affected if threads are often waiting to acquire the lock (contention)

Locking Using Reader/Writer Locks

Access operations are classified as either reads or writes

Guidelines

  • Multiple readers can hold the lock concurrently, thus higher throughput for read-intensive operations
  • Writer locks are exclusive (held by a maximum of one thread at a time)
  • A thread's request to acquire a reader lock is granted unless a writer lock is being requested or held by another thread
  • A thread's request to acquire a writer lock blocks other threads' reader locks requests
  • The writer lock has to be relinquished by the holding thread before new reader locks are granted to other threads
  • All reader locks have to be relinquished by the holding threads before a new writer lock is granted
  • Reader/Writer locks can be implemented using one of these two classes:
 

ReaderWriterLock

ReaderWriterLockSlim

Supported in

.Net 1.0+

.Net 3.5+

Usage

Robustness: thread aborts and OOM exceptions

Performance: 3x to 6x faster

Reentrance

Supported but not advised

Supported (LockRecursionPolicy) but not advised

  • Use Debug assertions to assert that you can enter the lock
    • Helps to prevent regression, synchronization defects should be caught by assertions
    • Helps to detect deadlock early (in debug builds)
    • Acts as a contract for callers
    • Assertion messages document the code
  • Re-factor code so that shared functionality and helper methods are not public and don't enter locks
  • Lock "high" at the beginning of public APIs
    • Assert that the blocking locks are NOT being held (by other threads) in the beginning of public APIs
    • Assert that the required lock is still being held (by the current thread) in helper methods (the caller entered the lock)
  • Reentrance (lock recursion) is not advised; a thread that holds a reader lock then waits on the writer lock (lock upgrade) will deadlock itself:
  1: public void WriteAll()
  2: {
  3:     Debug.Assert(!_lock.IsReadLockHeld && !_lock.IsWriteLockHeld,
  4:         "Lock is held by others.");
  5:     
  6:     _lock.EnterWriteLock();
  7:  
  8:     try
  9:     {
  10:         WriteX();
  11:         WriteY();
  12:     }
  13:     finally
  14:     {
  15:         _lock.ExitWriteLock();
  16:     }
  17: }
  18:  
  19: public void WriteX()
  20: {
  21:     // This assertion will catch this defect
  22:     Debug.Assert(!_lock.IsReadLockHeld && !_lock.IsWriteLockHeld,
  23:         "Lock is held by others.");
  24:  
  25:     // This will cause the deadlock
  26:     // Waiting for the lock, held by WriteAll(), to be relinquished
  27:     _lock.EnterWriteLock();
  28:  
  29:     try
  30:     {
  31:         _x = _a + _b;
  32:     }
  33:     finally
  34:     {
  35:         _lock.ExitWriteLock();
  36:     }
  37: }

One possible solution is to set a timeout using TryEnterWriteLock(timeout) and TryEnterReadLock(timeout) , but it's not recommended because this doesn't guarantee mutual exclusion

The fix is to re-factor the actual work done by WriteX() into a private helper method and make WriteAll() and WriteX() call it:

  1: public void WriteAll()
  2: {
  3:     Debug.Assert(!_lock.IsReadLockHeld && !_lock.IsWriteLockHeld,
  4:         "Lock is held by others.");
  5:  
  6:     _lock.EnterWriteLock();
  7:  
  8:     try
  9:     {
  10:         DoWriteX();
  11:         DoWriteY();
  12:     }
  13:     finally
  14:     {
  15:         _lock.ExitWriteLock();
  16:     }
  17: }
  18:  
  19: public void WriteX()
  20: {
  21:     Debug.Assert(!_lock.IsReadLockHeld && !_lock.IsWriteLockHeld,
  22:         "Lock is held by others.");
  23:  
  24:     _lock.EnterWriteLock(); // No problem :)
  25:  
  26:     try
  27:     {
  28:         DoWriteX();
  29:     }
  30:     finally
  31:     {
  32:         _lock.ExitWriteLock();
  33:     }
  34: }
  35:  
  36: public void DoWriteX()
  37: {
  38:     Debug.Assert(_lock.IsWriteLockHeld,
  39:         "The required write lock is NOT held by this thread.");
  40:  
  41:     _x = _a + _b;
  42: }

 

Here's an example of locking using ReaderWriterLockSlim that also shows the atomicity of variable references and use of the volatile modifier:

  1: public class Example
  2: {
  3:     public int Foo
  4:     {
  5:         // Atomic;
  6:         // Lock is not required to read a 32-bit volatile value
  7:         get { return _foo; }
  8:     }
  9:  
  10:     public int Bar
  11:     {
  12:         get
  13:         {
  14:             Debug.Assert(!_lock.IsWriteLockHeld,
  15:                 "Another thread is holding the write lock.");
  16:  
  17:             _lock.EnterReadLock();
  18:  
  19:             try
  20:             {
  21:                 // Atomic; but _bar is NOT volatile; read lock is needed
  22:                 return _bar; // Value-type, no need to return a copy (auto-boxed)
  23:             }
  24:             finally
  25:             {
  26:                 _lock.ExitReadLock();
  27:             }
  28:         }
  29:     }
  30:  
  31:     public void DecrementFoo(int delta)
  32:     {
  33:         Debug.Assert(!_lock.IsReadLockHeld && !_lock.IsWriteLockHeld,
  34:             "Lock is held by others.");
  35:  
  36:         _lock.EnterWriteLock();
  37:  
  38:         try
  39:         {
  40:             DoDecrementFoo(delta);
  41:         }
  42:         finally
  43:         {
  44:             _lock.ExitWriteLock();
  45:         }
  46:     }
  47:  
  48:     public void IncrementBar(int delta)
  49:     {
  50:         Debug.Assert(!_lock.IsReadLockHeld && !_lock.IsWriteLockHeld,
  51:             "Lock is held by others.");
  52:  
  53:         _lock.EnterWriteLock();
  54:  
  55:         try
  56:         {
  57:             DoIncrementBar(delta);
  58:         }
  59:         finally
  60:         {
  61:             _lock.ExitWriteLock();
  62:         }
  63:     }
  64:  
  65:     private readonly ReaderWriterLockSlim _lock = new ReaderWriterLockSlim();
  66:     private volatile int _foo = 0;
  67:     private int _bar = 0;
  68: }

 

Pros

  • Higher throughput and less contention for read-intensive operations (reads usually outnumber writes)
  • The lock object knows whether it's being held or not; hence debug assertion can be used to check that

Cons

  • No reentrancy, which forces you to isolate the business logic in non-public methods and call them in the public methods (surrounded by the lock)

Interlocked Operations

See also: https://msdn.microsoft.com/en-us/library/sbhbke0y.aspx

We already know that some operations are guaranteed to be atomic (like reading a 32-bit value).

.Net has the Interlocked class which provides some common functionality that can be called in an atomic manner. Consider the following example:

  1: public void IncrementFooBy1()
  2: {
  3:     lock (_lock)
  4:     {
  5:         _foo++;
  6:     }
  7: }

 

The mutex block _foo++; is compiled into 3 assembly instructions that look similar to the following:

  1: MOV EAX, [_foo]  // Load
  2: INC EAX          // Increment
  3: MOV [_foo], EAX  // Save

 

The instructions above are not guaranteed to be atomic. However, the same functionality can be accomplished using the following code instead:

  1: public void IncrementFooBy1()
  2: {
  3:     Interlocked.Increment(ref _foo);
  4: }

 

In this case, the CLR guarantees that it's an atomic operation, which looks similar to the following assembly instruction:

  1: LOCK INC DWORD PTR [_foo]

 

Deadlock Prevention

  • Have as few locks as possible (preferably just one); if you have two locks A and B, a thread is holding A and is waiting on B, another thread is holding B and is waiting on B, that's a deadlock
  • Break the chain by enforcing lock acquisition order in such a way that no circular waiting occurs; deadlocks happen when each thread is waiting on a lock already held by the next thread in line (dining philosophers problem).

See also: my post on debugging deadlocks.

I know that it’s a long read, but I hope it was worth it. I’d like to thank Vance Morrison and Philip Kelley for sharing their knowledge about this topic.