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Use a Custom Allocator for your STL container

Last time in Play around with .Net Dictionaries and STL maps, we talked about various containers. Today we’ll write our own allocator for a particular STL container.

 

A general purpose allocator, like malloc in the C Runtime library or HeapAlloc in the Windows API needs to handle allocation requests of various sizes. The calls to free the memory can come at arbitrary times too. The allocator might have to track the various free blocks somehow, perhaps in a linked list. Fragmentation can occur, causing inefficient use.

 

A custom allocator can take advantage of various aspects of memory requestors:

· Perhaps every request is identical in size (as in the case of an array or growing a tree)

· Perhaps your usage pattern is to never delete an entry: there are only 12 months in the year, 50 states in the union, even for the forseeable future J

· Perhaps you can preallocate a large enough block for the desired scenario: then free the whole block at once when done with the data (this is the No Release Allocator: you never free the memory til the end (perhaps a destructor can free it at the end for you)). This is what our sample does below.

 

In some of my memory tracking diagnostic utilities, I use a custom allocator to allocate from a private heap.

 

The output is just 3 numbers per line, separated by spaces. You can start Excel, paste those numbers in, then choose Data->Text to Columns to convert the data to columns, then graph the data with a few keystrokes:

· Ctrl-A Select All

· Alt-N Insert

· N Line

· Enter 2-D line graph

 

If you want to add a column to indicate what percent faster the 3rd is than the 1st: =+(A1-C1)/A1*100

 

A custom allocator can boost performance. Indeed, using my custom allocator I was able to get around 30% faster performance.

 

 

 

Beware when you do timings that you use a Release build and you’ve read this: You can develop code faster

Examine .Net Memory Leaks

Customize the VS debugger display of your data

Article on allocators: https://www.ddj.com/cpp/184403759

 

<VB Code>

        Dim a = New AtlInteropLib.TestInterop

   a.Test("From VB")

</VB Code>

 

 

<C++ code>

// TestInterop.cpp : Implementation of CTestInterop

#include "stdafx.h"

#include "TestInterop.h"

#include <map>

#include <vector>

// CTestInterop

// <MyCustomAlloc>

long g_nCnt = 0; // total # blocks allocated

long g_nTot = 0; // total allocated

template <class T>

class MyCustomAlloc

/*

    A custom allocator: given a pool of memory to start, just dole out consecutive memory blocks.

    this could be faster than a general purpose allocator.

    E.G. it could take advantage of constant sized requests (as in a RedBlack tree)

*/

{

public:

    typedef T value_type;

    typedef size_t size_type;

    typedef ptrdiff_t difference_type;

    typedef T* pointer;

    typedef const T* const_pointer;

    typedef T& reference;

    typedef const T& const_reference;

    MyCustomAlloc(byte *pool, int nPoolSize)

    {

        Init();

        m_pool = pool;

        m_nPoolSize = nPoolSize;

    }

    MyCustomAlloc(int n)

    {

        Init();

    }

    MyCustomAlloc()

    {

        Init();

    }

    void Init()

    {

        m_pool = 0;

        m_nPoolSize = 0;

        g_nCnt = 0;

        g_nTot = 0;

    }

    MyCustomAlloc(const MyCustomAlloc &obj) // copy constructor

    {

        Init();

        m_pool = obj.m_pool;

        m_nPoolSize = obj.m_nPoolSize;

    }

private:

    void operator =(const MyCustomAlloc &);

public:

    byte *m_pool;

    unsigned m_nPoolSize;

    template <class _Other>

    MyCustomAlloc(const MyCustomAlloc<_Other> &other)

    {

        Init();

        m_pool= other.m_pool;

        m_nPoolSize = other.m_nPoolSize;

    }

    ~MyCustomAlloc()

    {

    }

    template <class U>

    struct rebind

    {

        typedef MyCustomAlloc<U> other ;

    };

    pointer

    address( reference r ) const

    {

        return &r;

    }

    const_pointer

    address( const_reference r ) const

    {

        return &r;

    }

    pointer

    allocate( size_type n, const void* /*hint*/=0 )

    {

        pointer p;

        unsigned nSize = n * sizeof(T);

        if (m_pool) // if we have a mem pool from which to allocated

        {

            p = (pointer) m_pool;// just return the next available mem in the pool

            if (g_nTot + nSize > m_nPoolSize)

            {

                _ASSERT(0);//,"out of mem pool");

                return 0;

            }

            m_pool += nSize; // and bump the pointer

        }

        else

        {

            p = (pointer) malloc(nSize);// no pool: just use malloc

        }

        g_nCnt+=1;

        g_nTot += nSize;

        _ASSERTE(p);

        return p;

    }

    void

    deallocate( pointer p, size_type /*n*/ )

    {

        if (!m_pool)// if there's a pool, nothing to do

      {

            free( p);

        }

    }

    void

    construct( pointer p, const T& val )

    {

        new (p) T(val);

    }

    void

    destroy( pointer p )

    {

        p->~T();

    }

    size_type

    max_size() const

    {

        return ULONG_MAX / sizeof(T);

    }

};

template <class T>

bool

operator==( const MyCustomAlloc<T>& left, const MyCustomAlloc<T>& right )

{

    if (left.m_pool == right.m_pool)

    {

        return true;

    }

    return false;

}

template <class T>

bool

operator!=( const MyCustomAlloc<T>& left, const MyCustomAlloc<T>& right)

{

    if (left.m_pool != right.m_pool)

    {

        return true;

    }

    return false;

}

// </MyCustomAlloc>

using namespace std;

typedef pair<CComBSTR,int> PairStringInt;

// DoTest is a template func that does the test.

// it's a template because 2 diff map types are passed in

#define NSIZE 2

template <typename TMap>

void DoTest(TMap oMap, CComBSTR bstrType)

{

    for (int nItem = 0 ; nItem < NSIZE; nItem++) // 2nd time through adds dupes, no prob: ignored

    {

        // as you single step through here, observe the value of

        // oMap in the Locals window!

        oMap.insert(PairStringInt (CComBSTR("Jan"),31));

        oMap.insert(PairStringInt (CComBSTR("Feb"),28));

        oMap.insert(PairStringInt (CComBSTR("Mar"),31));

        oMap.insert(PairStringInt (CComBSTR("Apr"),30));

        oMap.insert(PairStringInt (CComBSTR("May"),31));

        oMap.insert(PairStringInt (CComBSTR("Jun"),30));

        oMap.insert(PairStringInt (CComBSTR("Jul"),31));

        if (nItem == 0)

        {

            // declare an iterator

            TMap::const_iterator it;

            // now iterate through the collection

            for (it = oMap.begin() ; it != oMap.end() ; it++)

            { // note they're sorted!

                wchar_t buf[1000];

                CComBSTR strOutput(bstrType);

                strOutput.Append(L" ");

                strOutput.Append(it->first);

    strOutput.Append(L" ");

                _itow_s(it->second, buf,10, 10);

                strOutput.Append(buf); // hi Crescens2k

                strOutput.Append(L"\n");

                OutputDebugString(strOutput);

            }

        }

    }

    oMap.clear();

}

#define NITERATIONS 1000

#define NumItemsToAdd 10000

#define POOLSIZE (1040208+100)

struct SomeBigData

{

    long id;

    long dummy[20];

} b1 = {1,{1,1}},

  b2 = {2,{2,2}};

typedef pair<long, SomeBigData> mapData; // a pair that holds some data

template <typename TMap>

void DoTestTiming(TMap oMap)

{

    // now insert a few big items

    for (int nItem = 0 ; nItem < NumItemsToAdd; nItem++) // # items to add to the maps

    {

        b1.id = nItem;

        b2.id = nItem;

        oMap.insert(mapData(nItem,b1));

    }

}

void TestTiming(int nIter)

{

    char buff[1000];

    byte *pool = 0;

    for (int iType = 0 ; iType < 3 ; iType++) // the map types

    {

        int nTotTime = 0;

        DWORD nTickStart = GetTickCount();

        for (int nIter = 0 ; nIter < NITERATIONS ; nIter ++)

        {

            g_nTot = 0;

            g_nCnt = 0;

            switch(iType)

            {

            case 0:

                {

               map<long, SomeBigData> oMap0;

// OutputDebugString(L"Using plain map ");

// same as multimap<long, SomeBigData, less<long>, std::allocator<std::pair<long, SomeBigData> > > oMap0;

                    DoTestTiming(oMap0);

                }

   break;

            case 1:

                {

                    typedef MyCustomAlloc<pair< long, SomeBigData> > MyAllocator;

                   

                    map<long, SomeBigData, less<long>, MyAllocator> oMap1;

// OutputDebugString(L"custom alloc ");

                    DoTestTiming(oMap1);

                }

                break;

            case 2:

                if (pool == 0)

                {

                    pool = (byte *)malloc(POOLSIZE);

               }

                {

                    typedef MyCustomAlloc<pair< long, SomeBigData> > MyAllocator;

                    MyAllocator z = MyAllocator(pool, POOLSIZE);

// OutputDebugString(L"Custom pool ");

                    map<long, SomeBigData, less<long>, MyAllocator> oMap2(less<long>(),z);

                    DoTestTiming(oMap2);

                }

                break;

            }

            free(pool); // ok to free null (fast too)

            pool = 0;

// _snprintf_s(buff,sizeof(buff),"Done nType = %d nLoop = %d mSecs = %7d %d %d\n", iType, nIter, nTickEnd, g_nTot, g_nCnt);

// OutputDebugStringA(buff);

        }

        DWORD nTickEnd = GetTickCount() - nTickStart;

        nTotTime += nTickEnd;

        _snprintf_s(buff, sizeof(buff)," %d", nTotTime);

        OutputDebugStringA(buff);

    }

    OutputDebugString(L"\n");

}

STDMETHODIMP CTestInterop::Test(BSTR str, long *pRetval)

{

    // single step through and observe the Locals window

    //some of this verbosity can be reduced via more typedefs

    // first we create a map object

    map<CComBSTR,int> MonthDict;

    DoTest(MonthDict,L"Using a map");

    multimap<CComBSTR, int> MultiMapMonthDict;

    DoTest(MultiMapMonthDict, "Using a multimap");

    // now we declare our own custom allocator, so the map will use it

    // this allocator just uses malloc/free (we don't give it a mem pool to use)

    typedef MyCustomAlloc<pair< CComBSTR, int> > MyAllocator;

   

    // we declare an instance of map which uses our custom allocator

    map<CComBSTR,int,less<CComBSTR>, MyAllocator > MonthDictCustomAlloc;

    DoTest(MonthDictCustomAlloc, L"Custom Alloc");

    // now we create a memory pool for our allocator to use

    byte *MyMemoryPool = (byte *)malloc(POOLSIZE);

    // open a debug window (Debug->Windows->Memory->1)

    // and drag the value of MyMemoryPool from the Locals window to it

    // single step through so you can see the memory being used for

    // the RedBlack tree.

    {// scoping so destructors fire before we free memory

        // we create an instance of the allocator

        MyAllocator z = MyAllocator(MyMemoryPool, POOLSIZE);

        // we declare an instance of map which uses our custom allocator using our mem pool

        map<CComBSTR, int, less<CComBSTR>, MyAllocator> MonthDictCustomMemoryPool(less<CComBSTR>(),z);

        DoTest(MonthDictCustomMemoryPool,L"Map with mempool");

    }

    free(MyMemoryPool); // ok to free(0)

    for (int i = 0 ; i < 40 ; i++)

    {

        TestTiming(i);

    }

    return S_OK;

}

 

</C++ code>