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DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES structure (dxgiddi.h)

Describes a list of resources to rotate.

Syntax

typedef struct DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES {
  [in] DXGI_DDI_HDEVICE         hDevice;
  [in] const DXGI_DDI_HRESOURCE *pResources;
  [in] UINT                     Resources;
} DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES;

Members

[in] hDevice

A handle to the display device (graphics context) on which the driver rotates resources. The Direct3D runtime passes this handle to the driver in the hDrvDevice member of the D3D10DDIARG_CREATEDEVICE structure when the runtime calls the driver's CreateDevice(D3D10) function to create the display device.

[in] pResources

A pointer to an array of handles to the resources to rotate.

Beginning in Windows 8, the driver must support rotation of stereo back buffers.

[in] Resources

The number of elements in the pResources array.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header dxgiddi.h (include D3d10umddi.h)

See also

RotateResourceIdentitiesDXGI