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DXGKARG_CREATEVIRTUALGPU structure (dispmprt.h)

Arguments used to create a virtual GPU.

Syntax

typedef struct _DXGKARG_CREATEVIRTUALGPU {
  ULONG                      PartitionId;
  DXGK_VIRTUALGPUPROFILE     Profile;
  CLSID                      UserModeVirtualDeviceProvider;
  LUID                       VirtualGpuLuid;
  ULONG                      NumMemorySegments;
  DXGK_VIRTUALGPUSEGMENTINFO SegmentInfo[DXGK_MAX_VIRTUAL_GPU_ALLOCATIONS];
  ULONG                      NumEngines;
  DXGK_VIRTUALGPUENGINEINFO  EngineInfo[DXGK_MAX_ASYMETRICAL_PROCESSING_NODES];
} DXGKARG_CREATEVIRTUALGPU, *PDXGKARG_CREATEVIRTUALGPU;

Members

PartitionId

An index (from 0 to maximum supported vGPU minus one) for the vGPU partition.

Profile

Describes the desired vGPU capabilities.

UserModeVirtualDeviceProvider

The class Id for the user mode emulation DLL. This value can be set to zero if the driver does not need device emulation. The Id is used by the OS to instantiate the user mode DLL.

VirtualGpuLuid

LUID, which uniquely identifies the virtual GPU. This LUID will be passed to the user mode emulation DLL.

NumMemorySegments

The number of valid entries in the SegmentInfo array.

SegmentInfo[DXGK_MAX_VIRTUAL_GPU_ALLOCATIONS]

First NumMemorySegment entries describe information about local memory segments, which are needed in the vGPU.

NumEngines

The number of valid elements in the EngineInfo array. This is deprecated and should be zero.

EngineInfo[DXGK_MAX_ASYMETRICAL_PROCESSING_NODES]

Specifies physical engines, which should be used when creating a vGPU with the given profile. This is deprecated and should be zero.

Requirements

Requirement Value
Header dispmprt.h