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D3DDDICB_EVICT structure (d3dumddi.h)

D3DKMT_EVICT is used with pfnEvictCb to subtract one from the residency reference count.

Once this count reaches zero, it will remove the allocation from the device residency list.

Syntax

typedef struct D3DDDICB_EVICT {
  [in]  UINT                NumAllocations;
  [in]  const D3DKMT_HANDLE *AllocationList;
  [in]  D3DDDI_EVICT_FLAGS  Flags;
  [out] UINT64              NumBytesToTrim;
} D3DDDICB_EVICT;

Members

[in] NumAllocations

Number of allocation handles in the AllocationList array.

[in] AllocationList

An array of NumAllocations allocation handles to mark for eviction. All allocations must be created on hDevice.

[in] Flags

Specifies eviction behavior as documented in D3DDDI_EVICT_FLAGS.

[out] NumBytesToTrim

When non-zero, specifies how much the application should evict in order to meet its current memory budget.

Requirements

Requirement Value
Minimum supported client Windows 10
Minimum supported server Windows Server 2016
Header d3dumddi.h (include D3dumddi.h)

See also

D3DDDI_EVICT_FLAGS

pfnEvictCb