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D3DDDICB_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE structure (d3dumddi.h)

A structure that holds information to wait for synchronized objects.

Syntax

typedef struct _D3DDDICB_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE {
  HANDLE              hHwQueue;
  UINT                ObjectCount;
  const D3DKMT_HANDLE *ObjectHandleArray;
  const UINT64        *FenceValueArray;
} D3DDDICB_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE;

Members

hHwQueue

Hardware queue to queue the wait on.

ObjectCount

Number of objects to wait on.

ObjectHandleArray

Handles to monitored fence synchronization objects to wait on.

FenceValueArray

Monitored fence values to be waited on.

Requirements

Requirement Value
Header d3dumddi.h