Bewerken

Delen via


D3DDDICB_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE structure (d3dumddi.h)

A structure that holds information to submit a signal synchronization object to a hardware queue.

Syntax

typedef struct _D3DDDICB_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE {
  D3DDDICB_SIGNALFLAGS Flags;
  ULONG                BroadcastHwQueueCount;
  const HANDLE         *BroadcastHwQueueArray;
  UINT                 ObjectCount;
  const D3DKMT_HANDLE  *ObjectHandleArray;
  const UINT64         *FenceValueArray;
} D3DDDICB_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE;

Members

Flags

Specifies signal behavior.

BroadcastHwQueueCount

Specifies the number of hardware queues to broadcast this signal to.

BroadcastHwQueueArray

Specifies hardware queue handles to broadcast to.

ObjectCount

Number of objects to signal.

ObjectHandleArray

Handles to monitored fence synchronization objects to signal.

FenceValueArray

monitored fence values to signal.

Requirements

Requirement Value
Header d3dumddi.h