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D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT structure (d3dumddi.h)

The D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT structure describes the parameters that are required to set up signaling in a call to the pfnSignalSynchronizationObjectCb function.

Syntax

typedef struct _D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT {
  [in] HANDLE               hContext;
  [in] UINT                 ObjectCount;
       D3DKMT_HANDLE        ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED];
  [in] D3DDDICB_SIGNALFLAGS Flags;
} D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT;

Members

[in] hContext

A handle to a Direct3D context that signals the synchronization events in the array that the ObjectHandleArray member specifies.

[in] ObjectCount

The number of synchronization events in the ObjectHandleArray array.

[in] ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED]

An array of handles to the synchronization events that the context that is specified by the hContext member signals. The D3DDDI_MAX_OBJECT_SIGNALED constant, which is defined as 32, indicates the maximum number of synchronization events that the context can signal.

[in] Flags

A D3DDDICB_SIGNALFLAGS structure that indicates, in bit-field flags, signaling behavior.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See also

D3DDDICB_SIGNALFLAGS

pfnSignalSynchronizationObjectCb