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D3DDDICB_RECLAIMALLOCATIONS3 structure (d3dumddi.h)

D3DDDICB_RECLAIMALLOCATIONS3 is used with pfnReclaimAllocations3Cb to describe video memory resources, previously offered for reuse by the driver, that are to be reclaimed.

Syntax

typedef struct _D3DDDICB_RECLAIMALLOCATIONS3 {
  D3DKMT_HANDLE         PagingQueue;
  UINT                  NumAllocations;
  const HANDLE          *pResources;
  const D3DKMT_HANDLE   *HandleList;
  D3DDDI_RECLAIM_RESULT *pResults;
  UINT64                PagingFenceValue;
} D3DDDICB_RECLAIMALLOCATIONS3;

Members

PagingQueue

The paging queue, supplied by the user-mode driver, to page in the allocation list.

NumAllocations

The number of allocations in HandleList.

pResources

An array of Direct3D runtime resource handles.

HandleList

An array of D3DKMT_HANDLE data types that represent kernel-mode handles to the allocations.

pResults

Required array of values specifying whether the surface is valid, discarded, or list commitment.

PagingFenceValue

The paging fence to synchronize against before submitting work to the GPU, which references any of the resources or allocations in the provided arrays.

Requirements

Requirement Value
Header d3dumddi.h