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D3DDDICB_DEALLOCATE structure (d3dumddi.h)

The D3DDDICB_DEALLOCATE structure describes allocations to release.

Syntax

typedef struct _D3DDDICB_DEALLOCATE {
  [in] HANDLE              hResource;
  [in] UINT                NumAllocations;
  [in] const D3DKMT_HANDLE *HandleList;
} D3DDDICB_DEALLOCATE;

Members

[in] hResource

A handle to a resource whose associated allocations must be released. If the user-mode display driver uses the array that is specified by HandleList to specify the allocations to release, it sets hResource to NULL.

[in] NumAllocations

The number of allocations in the HandleList array. If the user-mode display driver sets the handle in the hResource member to non-NULL, NumAllocations is ignored by the Microsoft Direct3D runtime.

[in] HandleList

An array of D3DKMT_HANDLE data types that represent kernel-mode handles to the allocations. The Direct3D runtime's pfnAllocateCb function returns these handles. Therefore, the user-mode display driver uses these handles to release the allocations.

If the user-mode display driver sets the handle in the hResource member to non-NULL, HandleList is ignored by the Direct3D runtime.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See also

pfnDeallocateCb