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D3DDDIARG_VIEWPORTINFO structure (d3dumddi.h)

The D3DDDIARG_VIEWPORTINFO structure describes the location and size of a view-clipping rectangle.

Syntax

typedef struct _D3DDDIARG_VIEWPORTINFO {
  [in] UINT X;
  [in] UINT Y;
  [in] UINT Width;
  [in] UINT Height;
} D3DDDIARG_VIEWPORTINFO;

Members

[in] X

The x coordinate, in screen coordinates, for the upper-left corner of the view-clipping rectangle.

[in] Y

The y coordinate, in screen coordinates, for the upper-left corner of the view-clipping rectangle.

[in] Width

The width, in screen coordinates, of the view-clipping rectangle where the application is rendering.

[in] Height

The height, in screen coordinates, of the view-clipping rectangle where the application is rendering.

Remarks

The user-mode display driver's SetViewport function should update the viewport portion of its internal rendering context with the location and size values that are specified in the D3DDDIARG_VIEWPORTINFO structure. The driver can use this information to perform guard band clipping.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See also

SetViewport