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D3DDDIARG_UNLOCKASYNC structure (d3dumddi.h)

The D3DDDIARG_UNLOCKASYNC structure describes a resource or a surface within the resource to unlock.

Syntax

typedef struct _D3DDDIARG_UNLOCKASYNC {
  [in] HANDLE                  hResource;
  [in] UINT                    SubResourceIndex;
  [in] D3DDDI_UNLOCKASYNCFLAGS Flags;
} D3DDDIARG_UNLOCKASYNC;

Members

[in] hResource

A handle to the resource to be unlocked.

[in] SubResourceIndex

The zero-based index into the resource that hResource specifies. This index indicates the subresource or surface to be unlocked.

[in] Flags

A D3DDDI_UNLOCKASYNCFLAGS structure that indicates, in bit-field flags, how to unlock the resource.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See also

UnlockAsync