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D3DDDIARG_GETCAPTUREALLOCATIONHANDLE structure (d3dumddi.h)

The D3DDDIARG_GETCAPTUREALLOCATIONHANDLE structure describes the parameters for retrieving an allocation handle from a capture resource handle.

Syntax

typedef struct _D3DDDIARG_GETCAPTUREALLOCATIONHANDLE {
  [in]  HANDLE        hResource;
  [out] D3DKMT_HANDLE hAllocation;
} D3DDDIARG_GETCAPTUREALLOCATIONHANDLE;

Members

[in] hResource

A handle to the capture resource that GetCaptureAllocationHandle retrieves the allocation handle for.

[out] hAllocation

A D3DKMT_HANDLE data type that represents a kernel-mode handle to the allocation that is associated with the resource that hResource specifies.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See also

GetCaptureAllocationHandle