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D3DDDIARG_DEPTHFILL structure (d3dumddi.h)

The D3DDDIARG_DEPTHFILL structure describes the parameters of a depth-fill operation.

Syntax

typedef struct _D3DDDIARG_DEPTHFILL {
  [in] HANDLE hResource;
  [in] UINT   SubResourceIndex;
  [in] RECT   DstRect;
       UINT   Depth;
} D3DDDIARG_DEPTHFILL;

Members

[in] hResource

A handle to the resource.

[in] SubResourceIndex

The zero-based index into the resource, which is specified by the handle in the hResource member. This index indicates the subresource, or buffer, on which a rectangular area is depth-filled.

[in] DstRect

A RECTL structure that indicates the upper-left and lower-right points of a rectangle on the buffer to depth fill.

Depth

A pixel value that is specified in native format for the fill depth.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See also

DepthFill

RECTL