D3DDDIARG_CREATEVERTEXSHADERFUNC structure (d3dumddi.h)
The D3DDDIARG_CREATEVERTEXSHADERFUNC structure specifies a shader handle to associate with vertex shader code.
Syntax
typedef struct _D3DDDIARG_CREATEVERTEXSHADERFUNC {
[in] UINT Size;
[out] HANDLE ShaderHandle;
} D3DDDIARG_CREATEVERTEXSHADERFUNC;
Members
[in] Size
The size, in bytes, of the vertex shader code that is passed to the pCode parameter in a call to the user-mode display driver's CreateVertexShaderFunc function.
[out] ShaderHandle
A handle to the vertex shader code.
Remarks
For more information about programming shader assemblers, see Processing Shader Codes.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |