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PFND3DDDI_SETSTREAMSOURCE callback function (d3dumddi.h)

The SetStreamSource function binds a portion of a vertex stream source to a vertex buffer.

Syntax

PFND3DDDI_SETSTREAMSOURCE Pfnd3dddiSetstreamsource;

HRESULT Pfnd3dddiSetstreamsource(
  HANDLE hDevice,
  const D3DDDIARG_SETSTREAMSOURCE *unnamedParam2
)
{...}

Parameters

hDevice

A handle to the display device (graphics context).

unnamedParam2

pData [in]

A pointer to a D3DDDIARG_SETSTREAMSOURCE structure that specifies the portion of the vertex stream source to bind.

Return value

SetStreamSource returns S_OK or an appropriate error result if the portion of the vertex stream source is not successfully bound.

Remarks

The Microsoft Direct3D runtime calls the user-mode display driver's SetStreamSource function to store vertex data of multiple vertex formats in a single vertex data stream. The runtime notifies the driver of where vertex data of a particular format is located in the vertex data stream by supplying the stream offset, in bytes, to the beginning of that vertex data.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3dumddi.h (include D3dumddi.h)

See also

D3DDDIARG_SETSTREAMSOURCE

D3DDDI_DEVICEFUNCS