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PFND3DDDI_SETDISPLAYMODECB callback function (d3dumddi.h)

The pfnSetDisplayModeCb function sets the allocation that is used to scan out to the display.

Syntax

PFND3DDDI_SETDISPLAYMODECB Pfnd3dddiSetdisplaymodecb;

HRESULT Pfnd3dddiSetdisplaymodecb(
  HANDLE hDevice,
  D3DDDICB_SETDISPLAYMODE *unnamedParam2
)
{...}

Parameters

hDevice

A handle to the display device (graphics context).

unnamedParam2

pData [in, out]

A pointer to a D3DDDICB_SETDISPLAYMODE structure that describes the allocation that is used to scan out.

Return value

pfnSetDisplayModeCb returns one of the following values:

Return code Description
S_OK The display mode was successfully set.
E_INVALIDARG Parameters were validated and determined to be incorrect.
D3DDDIERR_INCOMPATIBLEPRIVATEFORMAT The user-mode display driver must convert the format of the surface that is associated with the allocation that the hPrimaryAllocation member of D3DDDICB_SETDISPLAYMODE specifies into the format attribute that the PrivateDriverFormatAttributemember of D3DDDICB_SETDISPLAYMODE specifies. The driver should then call pfnSetDisplayModeCb again. The driver could allocate a new allocation, perform a conversion bit-block transfer (bitblt) from the old primary surface to the new, and then destroy the old primary as long as the driver uses the new allocation handle for this allocation for all subsequent operations. The driver should repeat this process until pfnSetDisplayModeCb returns a different return value.

This function might also return other HRESULT values.

Remarks

After the Microsoft Direct3D runtime calls the user-mode display driver's SetDisplayMode or SetDisplayModeDXGI function to set the primary surface to be scanned out to the display, the user-mode display driver calls the pfnSetDisplayModeCb function to set the underlying primary allocation that is used for scanning out.

Note  Before the user-mode display driver calls pfnSetDisplayModeCb to set a new display mode that uses an extended format, a multiple-sampling method, or both, the driver must ensure that the current GDI display mode has the same resolution as the new display mode; otherwise, pfnSetDisplayModeCb returns E_INVALIDARG.
 

Direct3D Version 11 Note:  For more information about how the driver calls pfnSetDisplayModeCb, see Changes from Direct3D 10.

Examples

The following code example shows how to set the allocation for scanning out to the display.

HRESULT CD3DContext::SetDisplayMode(CONST D3DDDIARG_SETDISPLAYMODE* pSetDisplayMode) {
    DWORD   dwSrcSurf = ((DWORD)(DWORD_PTR)pSetDisplayMode->hResource) + pSetDisplayMode->SubResourceIndex;
    HRESULT hr;
    // Timestamp the source surface
    m_RTbl[dwSrcSurf].m_qwBatch = m_qwBatch;
    // Send the presentation request to the display miniport driver
    D3DDDICB_SETDISPLAYMODE SetDisplayModeCBData = {0};

    SetDisplayModeCBData.hPrimaryAllocation = R200GetSurfaceAllocHandle(m_pR200Ctx,
                                        dwSrcSurf);

    hr = m_d3dCallbacks.pfnSetDisplayModeCb(m_hD3D, &SetDisplayModeCBData);

    return (hr);
}

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3dumddi.h (include D3dumddi.h)

See also

D3DDDICB_SETDISPLAYMODE

D3DDDI_DEVICECALLBACKS

SetDisplayMode

SetDisplayModeDXGI