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PFND3DDDI_DEPTHFILL callback function (d3dumddi.h)

The DepthFill function fills a depth buffer with a pixel value that is specified in native format.

Syntax

PFND3DDDI_DEPTHFILL Pfnd3dddiDepthfill;

HRESULT Pfnd3dddiDepthfill(
  HANDLE hDevice,
  const D3DDDIARG_DEPTHFILL *unnamedParam2
)
{...}

Parameters

hDevice

A handle to the display device (graphics context).

unnamedParam2

pData [in]

A pointer to a D3DDDIARG_DEPTHFILL structure that describes the parameters of the depth-fill operation.

Return value

DepthFill returns one of the following values:

< Return code Description
S_OK The depth-fill operation was successful.
E_OUTOFMEMORY DepthFill could not allocate the required memory for it to complete.

Remarks

DirectX version 7.0 and earlier runtimes call the DepthFill function to fill a depth buffer (z-buffer and stencil buffer) with a pixel value that is specified in native format.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3dumddi.h (include D3dumddi.h)

See also

D3DDDIARG_DEPTHFILL

D3DDDI_DEVICEFUNCS