Bewerken

Delen via


PFND3DDDI_CREATEVERTEXSHADERFUNC callback function (d3dumddi.h)

The CreateVertexShaderFunc function converts vertex shader code into a hardware-specific format and associates the code with a shader handle.

Syntax

PFND3DDDI_CREATEVERTEXSHADERFUNC Pfnd3dddiCreatevertexshaderfunc;

HRESULT Pfnd3dddiCreatevertexshaderfunc(
  [in] HANDLE hDevice,
       D3DDDIARG_CREATEVERTEXSHADERFUNC *unnamedParam2,
       const UINT *unnamedParam3
)
{...}

Parameters

[in] hDevice

A handle to the display device (graphics context).

unnamedParam2

pCode [in]

An array of CONST UINT tokens that make up the vertex shader code.

unnamedParam3

pData [in, out]

A pointer to a D3DDDIARG_CREATEVERTEXSHADERFUNC structure that retrieves the shader handle that is associated with the vertex shader code that is specified by pCode.

Return value

CreateVertexShaderFunc returns S_OK or an appropriate error result if the vertex shader code object is not successfully created.

Remarks

For more information about programming shader assemblers, see Processing Shader Codes.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3dumddi.h (include D3dumddi.h)

See also

D3DDDIARG_CREATEVERTEXSHADERFUNC

D3DDDI_DEVICEFUNCS