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D3DKMT_WAITFORVERTICALBLANKEVENT2 structure (d3dkmthk.h)

Describes parameters for multiple wait objects, including a vertical blank event. Supported starting with Windows 8.

Syntax

typedef struct _D3DKMT_WAITFORVERTICALBLANKEVENT2 {
  [in] D3DKMT_HANDLE                  hAdapter;
  [in] D3DKMT_HANDLE                  hDevice;
  [in] D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
       UINT                           NumObjects;
       D3DKMT_PTR_TYPE                ObjectHandleArray[D3DKMT_MAX_WAITFORVERTICALBLANK_OBJECTS];
} D3DKMT_WAITFORVERTICALBLANKEVENT2;

Members

[in] hAdapter

A handle to the adapter.

[in] hDevice

A handle to the display device. This member is optionally specified. However, if the OpenGL ICD specifies the display device, the kernel is given more optimization opportunities with regard to power usage.

[in] VidPnSourceId

The zero-based identification number of the video present source in a path of a video present network (VidPN) topology for the VidPN source.

NumObjects

The number of wait objects to wait on, which equals the size of the array specified by the ObjectHandleArray member.

[in] ObjectHandleArray[D3DKMT_MAX_WAITFORVERTICALBLANK_OBJECTS]

A handle to an array of wait objects to wait on.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3dkmthk.h (include D3dkmthk.h)