D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE structure (d3dkmthk.h)
A structure holding information to submit a signal to the hardware queue.
Syntax
typedef struct _D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE {
D3DDDICB_SIGNALFLAGS Flags;
ULONG BroadcastHwQueueCount;
const D3DKMT_HANDLE *BroadcastHwQueueArray;
UINT ObjectCount;
const D3DKMT_HANDLE *ObjectHandleArray;
const UINT64 *FenceValueArray;
} D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE;
Members
Flags
Flags that specify signal behavior.
BroadcastHwQueueCount
Specifies the number of hardware queues to broadcast this signal to.
BroadcastHwQueueArray
Specifies hardware queue handles to broadcast to.
ObjectCount
Number of objects to signal.
ObjectHandleArray
Handles to monitored fence synchronization objects to signal.
FenceValueArray
Monitored fence values to signal.
Requirements
Requirement | Value |
---|---|
Header | d3dkmthk.h |