D3DKMT_SCATTERBLTS structure (d3dkmthk.h)
The D3DKMT_SCATTERBLTS structure is reserved for system use. Don't use it in your driver.
Syntax
typedef struct _D3DKMT_SCATTERBLTS {
UINT NumBlts;
D3DKMT_SCATTERBLT Blts[D3DKMT_MAX_PRESENT_HISTORY_SCATTERBLTS];
} D3DKMT_SCATTERBLTS;
Members
NumBlts
The number of Blts (bit-block transfers).
Blts[D3DKMT_MAX_PRESENT_HISTORY_SCATTERBLTS]
The Blts.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dkmthk.h |