D3DKMT_OPENADAPTERFROMDEVICENAME structure (d3dkmthk.h)
The D3DKMT_OPENADAPTERFROMDEVICENAME structure describes the mapping of the given name of a device to a graphics adapter handle and monitor output.
Syntax
typedef struct _D3DKMT_OPENADAPTERFROMDEVICENAME {
[in] PCWSTR pDeviceName;
[out] D3DKMT_HANDLE hAdapter;
[out] LUID AdapterLuid;
} D3DKMT_OPENADAPTERFROMDEVICENAME;
Members
[in] pDeviceName
A Null-terminated string that contains the name of the device from which to open an adapter instance.
[out] hAdapter
A handle to the graphics adapter for the device that pDeviceName specifies. The adapter handle is returned from the call to the D3DKMTOpenAdapterFromDeviceName function.
[out] AdapterLuid
The locally unique identifier (LUID) of the graphics adapter for the device that pDeviceName specifies. The LUID is returned from the D3DKMTOpenAdapterFromDeviceName call.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmthk.h (include D3dkmthk.h) |