D3DKMT_NODE_PERFDATA structure (d3dkmthk.h)
Represents performance data collected per engine from an adapter on an interval basis.
Syntax
typedef struct _D3DKMT_NODE_PERFDATA {
[in] UINT32 NodeOrdinal;
[in] UINT32 PhysicalAdapterIndex;
[out] D3DKMT_ALIGN64 ULONGLONG Frequency;
[out] D3DKMT_ALIGN64 ULONGLONG MaxFrequency;
[out] D3DKMT_ALIGN64 ULONGLONG MaxFrequencyOC;
[out] ULONG Voltage;
[out] ULONG VoltageMax;
[out] ULONG VoltageMaxOC;
[out] D3DKMT_ALIGN64 ULONGLONG MaxTransitionLatency;
D3DKMT_ALIGN64 ULONGLONG Reserved;
} D3DKMT_NODE_PERFDATA;
Members
[in] NodeOrdinal
Node ordinal of the requested engine.
[in] PhysicalAdapterIndex
The physical adapter index in the LDA (linked display adapter) chain.
[out] Frequency
Clock frequency of the requested engine, represented in hertz.
[out] MaxFrequency
The max frequency the engine can normally reach in hertz while not overclocked.
[out] MaxFrequencyOC
The max frequency the engine can reach with it's current overclock in hertz.
[out] Voltage
Voltage of the requested engine, represented in milli volts.
[out] VoltageMax
The max voltage of the engine in milli volts while not overclocked.
[out] VoltageMaxOC
The max voltage of the engine while overclocked in milli volts.
[out] MaxTransitionLatency
The max transition latency to change the frequency, in 100 nanoseconds.
Reserved
Reserved
Requirements
Requirement | Value |
---|---|
Header | d3dkmthk.h |