D3DKMT_MULTISAMPLEMETHOD structure (d3dkmthk.h)
The D3DKMT_MULTISAMPLEMETHOD structure describes a multiple-sampling method.
Syntax
typedef struct _D3DKMT_MULTISAMPLEMETHOD {
[out] UINT NumSamples;
[out] UINT NumQualityLevels;
UINT Reserved;
} D3DKMT_MULTISAMPLEMETHOD;
Members
[out] NumSamples
The number of subpixels that are used in the multiple-sampling method (for example, 2 for 2x and 8 for 8x multiple-sampling).
[out] NumQualityLevels
The upper bound on the quality range that is supported for the multiple-sampling method. The range extends from zero through the reported maximum quality setting.
Reserved
Reserved for internal use.
Remarks
The driver can partition its quality levels for a given multiple-sampling method into as many increments as it requires, with the condition that each incremental step noticeably improves the quality of the presented image.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmthk.h (include D3dkmthk.h) |