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D3DKMT_MULTISAMPLEMETHOD structure (d3dkmthk.h)

The D3DKMT_MULTISAMPLEMETHOD structure describes a multiple-sampling method.

Syntax

typedef struct _D3DKMT_MULTISAMPLEMETHOD {
  [out] UINT NumSamples;
  [out] UINT NumQualityLevels;
        UINT Reserved;
} D3DKMT_MULTISAMPLEMETHOD;

Members

[out] NumSamples

The number of subpixels that are used in the multiple-sampling method (for example, 2 for 2x and 8 for 8x multiple-sampling).

[out] NumQualityLevels

The upper bound on the quality range that is supported for the multiple-sampling method. The range extends from zero through the reported maximum quality setting.

Reserved

Reserved for internal use.

Remarks

The driver can partition its quality levels for a given multiple-sampling method into as many increments as it requires, with the condition that each incremental step noticeably improves the quality of the presented image.

Requirements

Requirement Value
Minimum supported client Windows Vista
Header d3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTGetMultisampleMethodList

D3DKMT_GETMULTISAMPLEMETHODLIST