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D3DKMT_FLIPQUEUEINFO structure (d3dkmthk.h)

The D3DKMT_FLIPQUEUEINFO structure describes information about the graphics adapter's queue of flip operations that the OpenGL installable client driver (ICD) obtains by calling the D3DKMTQueryAdapterInfo function.

Syntax

typedef struct _D3DKMT_FLIPQUEUEINFO {
  [out] UINT                 MaxHardwareFlipQueueLength;
  [out] UINT                 MaxSoftwareFlipQueueLength;
  [out] D3DKMT_FLIPINFOFLAGS FlipFlags;
} D3DKMT_FLIPQUEUEINFO;

Members

[out] MaxHardwareFlipQueueLength

The maximum number of flip operations that can be queued for hardware-flip queuing.

[out] MaxSoftwareFlipQueueLength

The maximum number of flip operations that can be queued for software-flip queuing on hardware that supports memory mapped I/O (MMIO)-based flips.

[out] FlipFlags

A D3DKMT_FLIPINFOFLAGS structure that indicates, in bit-field flags, flipping capabilities.

Requirements

Requirement Value
Minimum supported client Windows Vista
Header d3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTQueryAdapterInfo

D3DKMT_FLIPINFOFLAGS

D3DKMT_QUERYADAPTERINFO