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D3DKMTUnlock function (d3dkmthk.h)

The D3DKMTUnlock function unlocks a list of allocations.

Syntax

NTSTATUS D3DKMTUnlock(
  [in] const D3DKMT_UNLOCK *unnamedParam1
);

Parameters

[in] unnamedParam1

A pointer to a D3DKMT_UNLOCK structure that describes a list of allocations to unlock.

Return value

D3DKMTUnlock returns one of the following values;

Return code Description
STATUS_SUCCESS The allocations were successfully unlocked.
STATUS_INVALID_PARAMETER Parameters were validated and determined to be incorrect.

This function might also return other NTSTATUS values.

Remarks

All of the allocations that the D3DKMTUnlock function unlocks must belong to the same device.

Examples

The following code examples demonstrates how an OpenGL ICD can use D3DKMTUnlock to unlock three allocations.

HRESULT UnlockThree(D3DKMT_HANDLE hDevice, 
                    D3DKMT_HANDLE hAllocation1, 
                    D3DKMT_HANDLE hAllocation2, 
                    D3DKMT_HANDLE hAllocation3) 
{
    D3DKMT_HANDLE AllocationArray[3];
    D3DKMT_UNLOCK UnlockData;

    AllocationArray[0] = hAllocation1;
    AllocationArray[1] = hAllocation2;
    AllocationArray[2] = hAllocation3;

    UnlockData.hDevice = hDevice;
    UnlockData.NumAllocations = 3;
    UnlockData.phAllocations = AllocationArray;

    if (NT_SUCCESS((*pfnKTUnlock)(&UnlockData))) {
        return S_OK;
    }
    return E_FAIL;
}

Requirements

Requirement Value
Minimum supported client Windows Vista
Target Platform Universal
Header d3dkmthk.h (include D3dkmthk.h)
Library Gdi32.lib
DLL Gdi32.dll

See also

D3DKMT_UNLOCK