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DXGKARG_RESETHWENGINE structure (d3dkmddi.h)

The DXGKARG_RESETHWENGINE structure contains arguments used to reset the hardware engine.

Syntax

typedef struct _DXGKARG_RESETHWENGINE {
  UINT NodeOrdinal;
  UINT EngineOrdinal;
} DXGKARG_RESETHWENGINE;

Members

NodeOrdinal

[in] GPU node ordinal for the GPU engine that is being requested to reset.

EngineOrdinal

[in] GPU engine ordinal being requested to reset.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1703 (WDDM 2.2)
Header d3dkmddi.h

See also

DxgkDdiResetHwEngine