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DXGKARG_STOPCAPTURE structure (d3dkmddi.h)

The DXGKARG_STOPCAPTURE structure contains the handle to the allocation that is used for a capture buffer.

Syntax

typedef struct _DXGKARG_STOPCAPTURE {
  [in] HANDLE hAllocation;
} DXGKARG_STOPCAPTURE;

Members

[in] hAllocation

A handle to the allocation that is used for a capture buffer. The display miniport driver stops the capture hardware from using the allocation.

Requirements

Requirement Value
Minimum supported client Windows Vista
Header d3dkmddi.h (include D3dkmddi.h)

See also

DxgkDdiStopCapture