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DXGKARG_RESETENGINE structure (d3dkmddi.h)

The DXGKARG_RESETENGINE structure specifies a node within the physical display adapter that can be reset when the display port driver's GPU scheduler calls KMD's DxgkDdiResetEngine function to request a node reset operation.

Syntax

typedef struct _DXGKARG_RESETENGINE {
  [in]  UINT NodeOrdinal;
  [in]  UINT EngineOrdinal;
  [out] UINT LastAbortedFenceId;
} DXGKARG_RESETENGINE;

Members

[in] NodeOrdinal

The index of a node within the physical adapter that EngineOrdinal specifies that is being reset in a call to DxgkDdiResetEngine.

[in] EngineOrdinal

The index that defines the physical adapter in a linked display adapter (LDA) configuration that the node specified by NodeOrdinal belongs to.

[out] LastAbortedFenceId

The fence identifier for the last packet that was aborted in the middle of execution.

Remarks

For more information, see TDR changes in Windows 8.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3dkmddi.h (include D3dkmddi.h)

See also

DxgkDdiResetEngine