DXGKDDISETPOWERCOMPONENTFSTATE callback function (d3dkmddi.h)
Called by the Microsoft DirectX graphics kernel subsystem to transition a power component to an idle state (an F-state).
Syntax
DXGKDDISETPOWERCOMPONENTFSTATE Dxgkddisetpowercomponentfstate;
NTSTATUS Dxgkddisetpowercomponentfstate(
IN_CONST_HANDLE DriverContext,
UINT ComponentIndex,
UINT FState
)
{...}
Parameters
DriverContext
A handle to a context block associated with a display adapter. The display miniport driver's DxgkDdiAddDevice function previously provided this handle to the DirectX graphics kernel subsystem.
ComponentIndex
The power component index specified by DXGKARG_QUERYADAPTERINFO.pInputData in a call to the DxgkDdiQueryAdapterInfo function.
FState
An F-state value that the display miniport driver has reported to the DirectX graphics kernel subsystem.
Return value
Returns STATUS_SUCCESS if it succeeds; otherwise, it returns STATUS_INVALID_PARAMETER.
Remarks
The operating system calls DxgkDdiSetPowerComponentFState only if the display miniport driver indicates support by setting DXGK_DRIVERCAPS.SupportRuntimePowerManagement to TRUE.
The Power Management Framework only transitions a component to or from the F0 state.
This function can be called simultaneously from multiple execution threads. However, only one thread at a time can call this function to control a particular component.
The operating system guarantees that this function follows the zero level synchronization mode as defined in Threading and Synchronization Zero Level.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Target Platform | Desktop |
Header | d3dkmddi.h |
IRQL | <=DISPATCH_LEVEL |