D3DHAL_DP2SETSTREAMSOURCE2 structure (d3dhal.h)
DirectX 9.0 and later versions only.
The D3DHAL_DP2SETSTREAMSOURCE2 structure is used to bind a portion of a vertex stream source to a vertex buffer for D3dDrawPrimitives2.
Syntax
typedef struct _D3DHAL_DP2SETSTREAMSOURCE2 {
DWORD dwStream;
DWORD dwVBHandle;
DWORD dwOffset;
DWORD dwStride;
} D3DHAL_DP2SETSTREAMSOURCE2;
Members
dwStream
Specifies the stream being bound. It has a value between zero and the maximum number of streams specified by the driver.
dwVBHandle
Specifies the vertex buffer handle. It is legal for the vertex buffer handle to be zero, in which case the stream is no longer bound to a vertex buffer.
dwOffset
Specifies the offset of the first vertex size in bytes.
dwStride
Specifies the vertex size in bytes.
Requirements
Requirement | Value |
---|---|
Header | d3dhal.h (include D3dhal.h) |
See also
D3DDP2OP_SETSTREAMSOURCE2