D3DHAL_DP2INDEXEDTRIANGLEFAN structure (d3dhal.h)
D3DHAL_DP2INDEXEDTRIANGLEFAN is parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_INDEXEDTRIANGLEFAN, and is used to render a sequence of connected triangles using vertex indices. All of the triangles share a common vertex.
Syntax
typedef struct _D3DHAL_DP2INDEXEDTRIANGLEFAN {
WORD wV[3];
} D3DHAL_DP2INDEXEDTRIANGLEFAN, *LPD3DHAL_DP2INDEXEDTRIANGLEFAN;
Members
wV[3]
Specifies the indexes into the vertex buffer from which the driver obtains coordinate data for the vertices making up the triangle fan.
Although this member has only enough space to contain three indexes, this array of indexes should be treated as a variable-sized array with (wPrimitiveCount + 2) elements. (wPrimitiveCount is a member of the D3DHAL_DP2COMMAND structure.)
Remarks
D3dDrawPrimitives2 should process (wPrimitiveCount+2) indexes from the command buffer, in effect, processing wPrimitiveCount D3DHAL_DP2INDEXEDTRIANGLEFAN structures. The value of wPrimitiveCount is specified in the D3DHAL_DP2COMMAND structure.
The driver should process a total of (wPrimitiveCount + 2) vertices from the vertex buffer, three vertices per triangle. The sequence of triangles rendered is: (wV[1], wV[2], wV[0]), (wV[2], wV[3], wV[0]), (wV[3], wV[4], wV[0]), ..., (wV[wPrimitiveCount], wV[wPrimitiveCount]+1], wV[0]). Notice that all of the triangles have the vertex specified in wV[0]in common.
A D3DHAL_DP2STARTVERTEX structure immediately follows the command in the command buffer. The vertex buffer indexes are relative to the vertex buffer offset specified by the dwVertexOffset member of the D3DHAL_DRAWPRIMITIVES2DATA structure plus the base offset obtained from the wVStart member of the D3DHAL_DP2STARTVERTEX structure.
The following figure shows a portion of a sample command buffer containing a D3DDP2OP_INDEXEDTRIANGLEFAN command, a D3DHAL_DP2STARTVERTEX offset, and a logical list of D3DHAL_DP2INDEXEDTRIANGLEFAN structures. The driver should process five vertices from the vertex buffer, rendering a fan with three triangles defined by (v[4], v[5], v[7]), (v[5], v[6], v[7]), (v[6], v[9], v[7]).
Requirements
Requirement | Value |
---|---|
Header | d3dhal.h (include D3dhal.h) |
See also
D3DDP2OP_INDEXEDTRIANGLEFAN